What I’ve Been… Writing

Coming up on the end of the year seems like a good time to reflect on how my writing has been going, as well as planning out a few resolutions to spend more time working at it for 2017.

It’s been a pretty rough year for me as an author, to be honest.  I’ve stalled repeatedly on my “main” novel for a couple of years now, and the frustration of that was enough to really hurt my overall interest in writing as a result.  Add in a job that is pretty stressful, and it was very easy to justify doing anything else except for writing.

Thankfully, the tail end of the year saw me getting back into it.  Part of the reason I started this blog was to give me a chance to write a variety of things, and I’ve combined that with working on a variety of projects new and old.  It may make everything a bit slower going than I would like, but it keeps me sane.

Here’s a brief summary of current projects and how I’m going with them:

Freeburn (working title)

Type: Novel

Genre: Sort-of-post-apocalyptic action spy thriller

Description: A former soldier turned failed British spy named Marcus Freeburn is sent to Sydney, Australia to meet a contact, only to be shot and left for dead. When he recovers, he finds that the country has been the target of a chemical agent that has brought society to its knees, and that he is the number one suspect for instigating the attack. Now Freeburn has to work out who is really responsible, but first he will need to learn to survive in the terrifying world he has found himself in.

Status:  I’ve been kicking this one around for years now.  I’m on what I still consider to be the first proper draft of the manuscript with about 80,000 words written.  I’ve recently changed a great deal of the plotting and created a proper outline, resulting in me rewriting large chunks.  Slow and steady at this stage, and I am hopefully to have an actual complete draft done during 2017.

Rise (A Story of the Death Throes Unending)

Type: Novella

Genre: Fantasy

Description: A decrepit inn is attacked by the undead forces of a Necromancer cabal in the middle of the night, defended only by  a band of rowdy mercenaries and a healer of uncertain origins. As bodies fall and the inn burns, the only certainty is that nothing is quite as it seems as the dead rise in the town of Riversedge.

Status: Another story I had worked on for a long time and stalled on, version 10 is completed and sitting awaiting some final edits before going back to my beta readers (my wife Sam and my friend Tristan) and hopefully being ready to submit to publications.  I really quite like how twisty and fun this story is, and I’m looking forward to finally getting it out there.

This story is a part of my burgeoning Death Throes Unending fantasy setting and serves as a prequel of sorts to the novel series currently residing on my hdd as about a dozen dot points and some character descriptions.

Corsair Squadron (working title)

Type: Novel

Genre: Military Sci-Fi / Space Opera

Description: In a far-flung future where humanity has spread across the stars, a group of misfit pilots and soldiers are brought together in a mission to clandestinely undermine the imperialistic control of previously independent worlds, but in doing so may spark a war that crushes the people they are trying to save.

Status: I’ve wanted to write a sci-fi series from the moment I first watched Star Wars, and that was an idea that was only reinforced by reading, watching, and playing various awesome things over the years.  I’ve sketched out the first book, an overall plot that could setup a trilogy of books, and have written a couple of chapters to get a feel for one of the main characters and how I want to present the world.  I’ve also doodled a great number of truly awful spaceship designs.

What I’ve Been… Playing: GOTY 2016

In one format or another, I’ve done a Game of the Year list each year for quite a long time now, so why should 2016 be an exception?

Without further ado:

Game of the Year 2016

10. Total War: Warhammer

The game that finally made Total War click for me, Total Warhammer (because, seriously, how is that not the actual name?) combines the massive scale of Total War with the hilariously grim and over-the-top fantasy setting of Warhammer in a way that was great.  Nothing quite matches the sight of a Vampire riding a zombie dragon massacring hordes of terrified goblins.

9. Stellaris

Combing a space-based 4X strategy game with the storytelling of Crusader Kings II was an inspired choice. Stellaris is an easy game to pick up, and lends itself well to guiding your newly space-faring civilisation to an end that is more about the journey than it is the victory conditions.  This game is at its best when you’re focusing more on playing peacekeeping in the civil war between factions of sentient clouds than it does deploying massive fleets (although that is fun too).  Well worth picking up, especially with the most recent expansion adding in some additional scenarios to discover.

8. XCOM 2

Apparently the entire bottom half of my list consists of strategy games.  XCOM 2 was not quite everything I had hoped it would be as a sequel to XCOM (and especially after the amazing experience that was the Long War mod), but it was still a phenomenal game that addressed many of the flaws in the first game.  The idea that you were playing as the resistance against an alien occupation force and their human allies/thralls was an inspired one, and the gameplay almost always matched up.

7. Superhot

SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!

SUPER! HOT! SUPER! HOT! SUPER! HOT! SUPER! HOT! SUPER! HOT! SUPER! HOT!

6. Gears of War 4

More Gears of War.  Honestly, there isn’t a great deal else to say – the Coalition have begun a new trilogy that looks great, plays like the old games (which I have generally loved playing through with my wife), and includes plenty of fun nods to the old story and characters while trying to walk its own path…even if that path is super derivative of the previous games.

5. Hitman

This came a shock.  I’d never enjoyed playing the previous games, but the consistent stream of entertaining videos of Giant Bomb playing the new episodic Hitman game convinced me to give this a shot, and I was not disappointed. It hits the perfect mix between robust, serious open-world stealth assassination game and being goofy as hell, and I love it to bits.  Probably the best example of episodic game content ever as well.

4. Hyper Light Drifter

Probably the most stylish game on this list, as well as the one with the best soundtrack, what truly captured me was how sublime the gameplay is, effortlessly combining the exploration of an old, top-down adventure like A Link to the Past with Dark Souls-esque combat built around pattern memory, reflexes, and an understanding of exactly when and how to strike.  I was obsessed by Hyper Light Drifter when it came out in a way that few games ever capture me these days, and the new 60fps patch has sent me back in for New Game+.

3. The Banner Saga 2

The original Banner Saga is one of my favourite games of all time, and its successor is more than worthy as a sequel.  Gorgeous to look at, challenging to play, and featuring a wonderfully hopeless tale of the end of the world as experienced by travelling caravans of fantasy vikings and their immortal, giant allies, the Banner Saga 2 is every bit as good as the original game.  I would have liked it to push the envelope a little bit more than it did, but the familiarity doesn’t take away from the immense quality of the experience.

2. Titanfall 2

Titanfall was a very cool game that sadly never achieved the popularity it probably deserved, another promising FPS put in the way of the Call of Duty steamroller and promptly flattened.  The sequel…actually appears to be suffering the same fate, which is a real damn shame because this game is so damn good! Not only does it feature a single-player campaign that is legitimately one of the best I’ve played in years (not since Half-Life 2 I’ve I come across a story mode as innovative, though Titanfall 2 is a much shorter game), but the multiplayer takes all the free running, pilot and giant robot tag team action of the original and amps it all up. Titanfall 2 would easily have been the best FPS I’d played in a very long time, except, well…

1. DOOM

Who the hell (hah!) saw this one coming?  Not I.  Doom 3 was, in my opinion, a garbage fire of a game.  The last good thing id had put out was probably Quake III.  Wolfenstein: The New Order was great, but also not actually made by them.  When all the rumours came out about Doom 4 being this story-based, Call of Duty-esque tale of marines fighting a demonic invasion force on Earth, I was completely ready to write it off.

Apparently, so were id.

Going back to the drawing board, they got back to what made Doom DOOM, and in the process may well have started a paradigm shift for the genre.  Fast, stupidly violent, incredibly satisfying to play, and possessed of a wicked sense of humour, DOOM is everything I had ever hoped for as a fan of the old games, and something I never would have expected.  Also, there’s a multiplayer mode, but who gives a crap about that?

 

The rest…

So that just about does it for my top 10 games of 2016.  However, there are a few other mentions I’d like to give as well:

Honourable Mentions

Pony Island – great, dumb concept and a fun little experience

Darkest Dungeon – Fun game, but never quite hooked me the way I expected.

Furi – Really like this one, but just haven’t had time to sink my teeth in.

Tyranny – Promising concept, but failed to hook me after the first act.  May go back to it.

House of the Dying Sun – Very fun, X-wing-esque gameplay, but not a lot of meat to it.

Enter the Gungeon – Super enjoyable rogue-lite shooter, but just a little bit too hard.

 

Dishonourable Mentions

Deus Ex: Mankind Divided – Honestly, perhaps the most disappointed I’ve been with a game since – funnily enough – Deus Ex 2: Invisible War.  Feels like the same game as Human Revolution, only somehow less fun and with a much worse story.  The more open hub area was a great idea in theory, but in practice just made the game tedious, an impression that was only reinforced by the rest of it.

 

Mentions

(for the games where my opinion is not overly positive or negative, but just a long, drawn out sigh)

Brigador – has everything I like in games, except actually being fun to play.

Kentucky Route Zero: Act 4 – Acts 1 – 3 were each very cool and unique. 4 was certainly unique, but did not capture me at all.

The Division – great concept, fun for a few hours, boring and samey from then on.

Rise of the Tomb Raider – I really enjoyed the reboot, but the sequel has left me cold.  Decent to play, but not at all engaging.

 

May have made my Top 10 if I’d played them for long enough before writing this

Civilisation VI – I really like all the Civ games, and this is meant to be a good one. No brainer.

Dishonoured 2 – The first game was great, and I have a feeling this could scratch the itch that Deus Ex so spectacularly failed to reach.

Shadow Tactics: Blades of the Shogun – I can pretty much guarantee that, barring a catastrophic failing in the second half of the game, that this would have scored highly indeed.  A Commandos-style real-time stealth puzzle game, Shadow Tactics is amazing and should hopefully serve to revive what has been a dead genre.

Battlefield 1 – stupid name aside, I’ve liked the Battlefield series in the past and WWI (or the weird, fantasy interpretation of WW1 here) is a really unique setting for a game that I’d like to dive into.

 

No idea if I’d actually like it but really want to play it anyway

Thumper – Rhythm violence seems a perfectly apt way to describe this game.  I get weirdly tense just watching and listening to it – playing it seems harrowing in a way I can totally get behind.

 

Most played old game

Rainbow Six: Siege – Got me back into playing multiplayer shooters after a long absence and has kept its hooks in me.  The varied character classes, slow, methodical gameplay, and extreme tension all make it a very unique game to play, although it is one I can only handle in small doses.

 

Most time spent watching someone else play a game

Hitman – Giant Bomb’s pretty much constant coverage of every new Hitman episode (and many of the Elusive Targets) is what finally got me to pull the trigger on this awesome game.

Shenmue – I finally got to experience this hot piece of garbage again after watching the Giant Bomb Endurance Run.  It was every bit as terrible as I remembered it being from playing it when it first came out, although I can definitely appreciate just how revolutionary some of its concepts were back then.

 

What I’ve been…

…watching at the movies (again!)


Rogue One (spoiler free)

Oh…oh my. That movie was amazing!

I freely admit that I’m a Star Wars tragic. I’ve been one ever since my mum showed me A New Hope as a child. I loved everything about those movies and even the godawful prequels couldn’t hurt me too much.

However, the thing that really captured me the most was the setting itself. Jedi were cool, and the space battles were cooler, but what I loved were the little glimpses of the day to day in this amazing universe. I loved how lived in it all was, how weird the aliens were, the glimpses at what society was like under the oppressive Empire.  The Extended Universe got into a lot of this stuff, but it had only ever been captured on film as incidental detail around the hero’s journey of Luke and his friends.

Rogue One is everything I ever wanted from a Star Wars movie.

This isn’t a story about a single hero rising up and saving the day. No, Rogue One is not about that, despite what trailers might have hinted at.  This is a war movie and a heist rolled into one – a gritty look at a rebellion against an oppressive government across multiple and wonderfully varied locations and what rebelling actually means; what it costs the people who are fighting and doing what might be considered bad things for what history will hopefully show were good reasons.

This is not a hero’s journey. Rogue One is dark without being dour. Adventurous without being trite.  Serious, but with that sense of humour and hint of hope that typifies Star Wars. It wasn’t a perfect movie – characterisation was a bit slim at points, I kind of hated Forrest Whitaker (not something I’m used to saying), and there were a few uncanny valley incidents that took away from certain scenes.

But overall?  This is Star Wars like I dreamed it could be. As much as I liked Force Awakens, it was a retread – A New Hope with a new coat of paint.

Rogue One is not a retread.  It is new and different and gorgeous and glorious and the standing ovation it got in the cinema I watched it in was well deserved.  I’m not sure yet where it will sit in my personal canon of Star Wars movies, but I’m pretty damn sure it’ll be high on the list.

An easy 5/5 for me.

 

What I’ve been…

A not-at-all creatively titled new series of posts I’ll be doing about the various things I’ve been reading, watching, listening to, writing, etc.  Let me know what you think!

…watching at the movies

I caught Fantastic Beasts and Where to Find Them over the weekend. I’m not a huge Harry Potter fan- I read the books quite late and thought they were decent but unspectacular (I enjoyed the later ones the most), and feel much the same way about the films. I’m not immersed in the Potter-verse, and knew basically nothing about Fantastic Beasts heading in.

I’m not normally a fan of spending a paragraph qualifying, but it feels necessary in this situation due to the simple fact that I really enjoyed Fantastic Beasts.

It was a fun story in a really interesting setting (1920s New York), well-acted and gorgeousto look at – I particularly liked Scamander as a lead and enjoyed the little nuances Eddie Redmayne brought to the role, but all the supporting actors were great as well, even where the characters were a little bit shallow.

There were some fun little call outs for fans of the series, but this is an excellent standalone piece of fiction in its own right, completely watchable for anyone who isn’t hugely familiar with the preceding movies/books.  It felt like a darker (but not grim) tale than Rowling’s previous work, but still retained the sense of whimsy and wonder that is missing in a lot of modern fantasy.

In short, it managed to tickle me just right despite my non-existent expectations, which is always my favourite experience when I go to the movies. At a time of year where the only hotly anticipated movie I’ve got left for 2016 is Rogue One, this was an awesome surprise and one I definitely recommend.

Have you seen Fantastic Beasts and Where to Find Them? What did you think?  Let me know in the comments.

 

Heart Eater

Heart Eater – buy now from Amazon for Kindle for only $1.99

Synopsis:

Of all the orc tribes inhabiting the barren wastes which divide the eternally warring human kingdoms, the Heart Eaters are the most dangerous…and the most mysterious.

Now a young orc named Kirai must face a journey unlike any other – an exploration of fears both real and imagined and challenges from outside and from within the depths of his very soul – as he seeks the answer to the single most important question of his young life: “Why are we called the Heart Eaters?”

Background:

Heart Eater came from one of the earliest story ideas I had when I was being encouraged to get back into fiction writing by my wife Sam. It went through many iterations, but it never felt quite right until I came upon the idea of writing about that most maligned of fantasy creatures: the orc.

I’d been slowly building up my own fantasy setting based around the concept of a Tolkien-esque high fantasy world that brought itself completely undone, causing catastrophic damage to the planet and the people inhabiting it.  As a part of this setting, I particularly want to explore stories of what happens when the so-called villainous races rise up into the vacuum left by the decimation of the humans and elves and dwarves and so on.

Heart Eater came from that concept.  I wanted to craft a story examining an orc society that was at some level still as savage as it had ever been, but which had also evolved into something else.  I wanted to take the term ‘Heart Eater’ and explore the link between the literal meaning, and what that in turn represents.

On a personal note, I also wanted to write something that involved psychic visions and a main character tripping balls and questioning reality. I like to think I ticked that particular box.

 

Excerpt:

With short, stumbling steps, he reached the funeral bier.  The slain warrior upon it was completely naked, the body well preserved. The wound that ended his life marked his forehead, slightly off-centre, a bloody crater indicative of a crude arrow.

The warriors guarding their fallen brother appeared almost identical in the gloom, fully armoured and with weapons in hand.  They glared, but did not move to stop him as he rested his hands gently on the corpse.

With a start, Kirai realised that the fallen warrior was not dead at all, his chest rising and falling so slightly as to be almost imperceptible, hearts beating so faintly that even the orc’s superb hearing could not detect them.

The sergeant of the funeral guard moved suddenly, proffering a dagger hilt-first.

The fear, the confusion, the anger; all of it disappeared in a single moment of clarity.

He took the dagger.

“Child Kirai,” Vafura’s voice called as if in answer to his thoughts, shattering the oppressive silence that had fallen over the clearing and shaking the initiate from his reverie. “Why are we called the Heart Eaters?”

Thud thud thud-thud.

The drums began to beat again.  Eyes locked on the dagger, flames reflecting off its silvery surface, he saw the name Polov Headtaker inscribed on the blade and he finally, truly understood.

“We eat hearts,” he whispered.

He plunged the dagger into the fallen orc’s chest.

Nephilim

Nephilim – buy now from Amazon for Kindle for only $1.99

Synopsis:

In near-future Hong Kong, a new designer drug has hit the streets, causing unimaginable bliss in some, and psychotic rage in others. Of greater concern to Dantalion – Fallen Angel and private security for the Pfay-Saxton Corporation – is the fact that this drug has been nicknamed ‘Neph’ and is being peddled by his fellow Fallen, seemingly as a trap to draw interest from neutral parties like him. As Dan follows the trail back to its source, he quickly realises he is in way over his head.

Because there are new players in the eternal war between Heaven and Hell, and neutrality is no longer an option for any Fallen, even one as stubborn and resourceful as Dantalion.

Praise for Nephilim:

A taut story which has a nice twisted ending, Nephilim reminded me a lot of the indie horror Gabriel, with a tad touch of Tad Williams’ current trilogy. Another shining effort from this collection. – Fantasy Book Critic

[Describing the stories which appeared in the Manifesto: UF anthology] I think my favorite, though, might have to go to Nephilim by TSP Sweeney. – seak, Goodreads

Background:

My second published story, Nephilim came out of a desire to continue on with the setting I’d created with Der Teufel combined with wanting to do something quite different in tone.  I did quite a bit of research into angels and demons, drawing upon a few different religious sources and a little bit of rule of cool when I created Dantalion, plus sprinkling in something a bit new with the rest of the characters.  This was also one of the very few occasions where I plotted out the entire story from the start and stuck pretty close to my original vision – in fact, there’s about 5000 words of additional material cut for space based upon my initial outline.

Nephilim was originally published in the now sadly out of print Manifesto: UF (Edited by Tim Marquitz,  published by Angelic Knight Press), my second time working with Tim, and hopefully not the last! Both anthologies were excellent in my not so humble opinion, and it was a great privilege to have my work included alongside that of so many talented people.

Excerpt:

I sensed the attack coming a heartbeat before something took me in the shoulder. That was okay. It had, I imagine, been aimed at my head, and only my innate reflexes saved me from a messy, permanent death.

I spun toward Andromalius, raising the shotgun one-handed. The blade that had struck me faded away, ethereal energy dissipating into the night.

Andromalius floated on ragged wings, sickly brown and gray feathers just clinging to raw, bloodied, black skin. There was a faint impression around him, an almost-glow, like a smudge on a camera lens.

A pale green snake, as large as anything you would see on Earth, coiled about his torso and now-whole legs, tongue flicking the air.

Remember when I claimed earlier that guns hold no fear for us? The reason is that mortal weaponry—indeed, mortal anything, from sewing needles to dropped pianos—cannot permanently harm us. For the warriors of Heaven and Hell, injuries heal almost as they occur.

For us, the process is a little bit slower and a lot more painful, but the end result is the same.

To truly hurt an angel one must call upon their own essence, their soul, to use the simplistic term, and weaponize it. For the soldiers in the Eternal War, this is easy to do, for their essence is protected and replenished by the power they fight for and the worship of their followers. For those of us without such … connections … it is a finite resource, a shallow oasis in an ever-encroaching desert. One where use can have deathly serious repercussions for the wielder.

Andromalius must have really wanted me dead.

The Devil You Know (Der Teufel Sie Wissen)

The first of what will be a series of posts regarding my published stories to date and upcoming work as well. The goal here is to describe the story, provide some background on it and the writing process, and to also provide an excerpt for new readers to see if they are interested.

The Devil You Know (Der Teufel Sie Wissen) – buy now from Amazon for Kindle for only $1.99

Synopsis:

April 24, 1945. Berlin has been invaded by Soviet forces. The fall of the city is inevitable, but resistance is fierce and every inch of ground is being paid for in blood. Deep behind the Russian lines, a small group of Hitler Youth volunteers hunt the enemy on behalf of their SS masters, seeking to be the monsters that haunt the dreams of their enemies.

Little do they realise, however, that there are nightmares far more dangerous than they stalking the shadows of the ruined city. As the war in Europe draws to a bloody close, a new war – a war unending – has only just begun.

Praise for The Devil You Know (Der Teufel Sie Wissen):

Excellent, exhilarating short that’s fast paced, brutal and filled with violence. (4.5 out of 5 stars) – The Troubled Scribe

This was another of the fantastic short stories and one, which I believe the author should think of expanding into a longer novel. With an ending that is not only superb but also promises of further tribulations. This story left me wanting to know more of the world within and war to come… – Fantasy Book Critic

Background:

My first published piece of fiction, Devil was also my first foray into writing horror. Originally published in the now sadly out of print Fading Light: An Anthology of the Monstrous (Edited by Tim Marquitz,  published by Angelic Knight Press), I had the idea for it after reading about the fall of Berlin in World War II, as well as the Nazi Werwolf plan. Originally planned as a one off, it would eventually share a setting with Nephilim, and would inform a novel outline I’ll (hopefully) get to fleshing out into an actual book one day.

Excerpt:

Andreas stared at the brown-brick building. It brooded at the end of the street, crouched amongst the surrounding buildings like a spider. It remained untouched by the Soviet shelling, and yet was still as dark and decrepit as any war-time ruin.

It was quiet and difficult to approach from the street without being detected; perfect for a clandestine meeting.

It was also perfect for murder.

Lukas came to a halt and turned back to the rest of the squad, a thumbs-up accompanying his familiar grin as their target effectively isolated himself from any chance of rescue.

Andreas’ return smile was more of a grimace. Nothing was ever this easy.

The squad dropped as silently as possible to street level, running across and moving into the alley behind the old barber shop, which had belonged to Gregor’s father.

Andreas allowed the other boy a moment to stare wistfully at the ruins of his inheritance before gently dragging him away. Gregor shook off his melancholy and pushed the ladder into place, allowing Lukas to lead the way to the rooftops.

They hurried silently to the factory wall, leaping the small gaps between the tightly packed houses. Andreas watched as Lukas forced one of the second-story windows, the glass making an almost imperceptible squeal. With great care, the red-headed teenager slipped through the narrow opening and onto a mesh catwalk, making not a sound.

Where? Oswald signalled once they were all clustered together inside.

Andreas’ eyes had adjusted enough to the darkness inside the factory that it was no longer a pitch-black void. Instead, it was filled with the deeper shadows of chemical vats and assembly lines, punctuated by hulking presses and other cluttered machinery.

The victim was nowhere to be seen.

Spread, pairs, Lukas signed, completely serious now that they neared their target.

Andreas partnered up with Dolf and moved carefully along the ancient, rail-less catwalk toward the eastern wall of the building, trying not to think about what it would mean to fall.

The old vats clustered on that side of the factory would make a perfect ambush point if the target realized he was being followed, and Andreas was in no mood to take risks. He watched as Oswald and Fabian headed toward the offices along the north wall. Lukas and Gregor slid down the nearest ladder, moving to investigate the scattered hiding places on the floor.

Andreas felt pride at the competent efficiency with which his squad worked, effortlessly moving to cover the whole facility without any further instruction. They had truly come a long way under the tutelage of the Scharführer.

He smiled at Dolf, the stocky youth giving him a toothy grin in return. Andreas had no doubt similar thoughts were going through his friend’s head.

Andreas crept further toward the chemical vats. He had taken only a few steps when he sensed he now moved alone.

Dolf stood perfectly still, grin splitting his face. His gun was clutched tightly in his hands, held against his body. Andreas frowned as he noticed his friend was shaking, almost vibrating. The stock of his shotgun rattled against the buttons of his coat.

What is it? Signalled Andreas, furious at his friend for breaking stealth. Was he panicking?

The smile grew wider.

“Dolf,” Andreas risked a whisper, shaking him by the shoulder.

Dolf’s smile grew wider still, stretching grotesquely. Andreas could only stare as the other boy’s lips began to crack, tiny drops of blood appearing.

Mein Gott.” Andreas’ eyes grew wide.

Launch

After much time and zero fanfare, I am relaunching my blog with a new look, a better URL, and plans to be a bit more prolific with my posting that I have been in the past.

To celebrate the launch, I am happy to announce the availability of a brand new short story – Heart Eater (Amazon), as well as the first time standalone publication of Nephilim (Amazon) and Der Teufel Sie Wissen (Amazon).

I’ll be profiling the stories in greater detail over coming days, as well as speaking about some upcoming projects, new publication news, and more.

In the meantime, please feel free to let me know what you think of the stories and the new site.  It would certainly mean a great deal if you could rate and review the stories on Amazon as well – it really is a difference maker.

If you’ve purchased any of my work through Amazon and would like the stories in a different format, please don’t hesitate to get in touch and I will make it happen.

Stay tuned for more updates!

Cheers,

Tim