From Scratch – Part 1: Go Pitch Myself

Due to getting bogged down for the longest time in working on my first novel, I’ve decided to cleanse my palette a little bit by getting back to the thing that brought me to the writing dance in the first place: short stories. 

From Scratch is going to be an ongoing documentation of my journey from searching for an idea through to (hopeful) completion and submission of a story.

Burning out on writing sucks.

I didn’t realise that was what was happening to me at first – surely, I was just struggling with working on a novel, right? Anyone transitioning from writing a tightly edited 6000 words is going to feel overwhelmed trying to make an 80,000 word story come together properly, never mind then having to redraft multiple times.

I kept telling myself that, even as I found myself doing less and less work on it.  Worse, despite knowing that I do my best from a productivity standpoint when I have multiple projects underway simultaneously, I kept trying to laser focus in on this one project that I was growing to hate-hate (instead of my usual love-hate that I have with all my work).

No longer! A random run-in on Facebook led to me finding the following call for submissions for water-themed speculative fiction. This is perfect – a short story window I can aim for that, even if I am not successful, will challenge me to come up with a concept taking into account a theme I may have otherwise never arrived at.  Even better, it’s open to all spec fic sub genres, which tickles my recent urges to get back into the fantasy and sci-fi spaces.

In the end I arrived at a fork in the road, one way leading back to my dark fantasy world I have previously explored in Heart Eater and an upcoming as-yet-unnamed novella. The other leading me to a space opera vision of pirates and revolutionaries I’ve had in the back of my mind since I first read the Rogue and Wraith Squadron books of Michael Stackpole and Aaron Allston.

I decided to write quick summary pitches of both stories, to give me an idea of a broad plot outline I might decide to follow:

Fantasy:

PLACEHOLDER, follower of the Ocean Path and medic for a band of mercenaries, has a crisis of conscience when her leaders accept a job to slaughter a village of orcish civilians.  Abandoning her post, she goes to the orcs and uses her healing powers to keep the civilians alive in the face of overwhelming odds, even as she struggles with their distrust of her, the betrayal of her former friends,  the demands of her pacifistic religion, and the knowledge that every person she heals brings the deaths of them all inevitably closer.

Sci-Fi:

Captain Ayla Neshitani – space pirate, insurgent, and reluctant revolutionary – is tasked with a mission to steal the Calayasii, a derelict fuel tanker-turned-shrine from Ter, the spiritual home of the Cobalt Imperium.  Ayla’s squad is to infiltrate the ocean world, fill the Calayasii to the brim with holy water, and retrieve it for sale to the highest bidder. Of course, things don’t quite go according to plan, and Ayla finds herself faced with an unexpected ethical question regarding exploiting the spirituality of her enemies.

Which will I choose?

Tune in for Part 2.

What I’ve Been…Playing: Yakuza Zero

Yakuza Zero has been my gaming saviour in these dark, internet-less times in this Sweeney household.

I’d heard of the series before, of course – quirky open-world Japanese crime dramas that had been going since the PS2 era, but had never really taken off outside of Japan.  It was a series I’d never had an interest in and had taken nothing but the most cursory glance at in the past.

That all changed once I started watching Giant Bomb’s great Beast in the East series, in which Dan, Alex, and Vinny have been playing through the newly released prequel, Yakuza Zero.  Initially starting out as almost a joke, the guys quickly got way into what the game was offering.

So did I.

After a couple of months of watching them play it, I wound up picking the game up myself and delving into the neon-lit underbelly of 1980s Japan.  For a game that hadn’t at all been on my radar, it got its hooks in fast.

Following the stories of protagonists Kiryu and Majima, Yakuza Zero weaves a surprisingly complex tale of melodramatic organised crime, the bonds of brotherhood, real estate (really), and ripped motherfuckers in pastel suits and turtlenecks with chains on the outside.

Playing like a small-scale open world game (with two distinct locations alongside the two distinct main characters) with a simple but satisfying combat system that is somewhat similar to the Batman games, the really impressive part of Yak0 is the way it almost flawlessly balances the disparate parts of both its gameplay and, crucially, its tone.

At points, you will fighting your way through hordes of rival gangsters, filled with emotionally charged threats and brutal combat.  Yet, when you feel like diverting from the main plot, you’re just as likely to find yourself helping a little girl (who insists on calling you “daddy”) win toys from a claw machine, or running a real estate business, or partaking in some incredibly (incredible) karaoke.

The tone of the game walks the line between serious, melodramatic, humorous, and outright goofy with a deftness I have pretty much never seen in any game, and sometimes manages to hit all four in the same scene.  What is truly remarkable is the fact that so much of this is sold by the excellent localisation via subtitles – the Japanese voice-acting seems topnotch, but the translation is fan-fucking-tastic at translating the context and humour, something that other recent Japanese games (looking at you Persona 5) have been a lot more hit or miss about.

I spent 69 hours immersed within Yakuza Zero and it was absolutely worth it.  In a year that has already been huge for video game quality, Yakuza Zero is my current front runner for game of the year by a mile.  It also has me intensely curious about the upcoming remake of the first game, as well as the upcoming Yakuza 6.

Worth checking out, even if it isn’t the kind of game you would normally play. Don’t believe me? Check out this (spoilery) image:

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This is an image of a middle-aged Yakuza riding a motorcycle down a sewer tunnel while dragging a lead pipe against the tunnel wall.  He’s very angry with you.

Seriously, this game is fucking awesome.

What I’ve Been…Doing?

Hello, hello!

It’s been a while, but for once I actually have some pretty good, real life reasons for it being all quiet on the blogging front:

We bought an apartment, had to move into said apartment, discovered we could not get internet connected at said apartment, and have to wait until the NBN is available in said apartment at some point between July 1 and September 30 (and I’ll believe that timetable when I see it).

This, combined with being pretty busy with the whole moving into a whole new place thing and actually turning it into a home (with furniture and everything!, has meant that my capacity to sit at a PC and type up a blog post has been…limited, shall we say?

All of that is going to change now, however, as I am filled with resolve to use the limited data on my mobile phone for something other than downloading Giant Bomb videos and streaming iZombie and American Gods.

Coming up, I’ll be talking about the following (in no particular order):

  • More details on my two upcoming short story publications;
  • Some details on my renewed focus on the novel I’m currently working on (by working on, I mean thinking about without actually writing anything down);
  • What I’ve been reading, playing, and watching; and
  • Something a bit more experimental, in which I detail the process of writing and submitting a short story from scratch through to the submission and acceptance stage.  This will be my first new story submission in a number of years, which should make it even more interesting/frustrating/infuriating to work on, yay!

I don’t know what the exact schedule of all of this will be, but it will at least be kinda regular by my standards.

Thanks for reading.

 

Not forgotten

Bit of a long time between posts, but with good reason:

That exciting piece of news I referred to previously? It has now doubled. Yes, that’s right, there are TWO WHOLE PIECES OF EXCITING NEWS INCOMING!

…That I unfortunately still can’t speak about yet 😦

More updates soon, and I think they’re worth the wait. Plus, I have some new bits and pieces incoming around my novel manuscript and some other projects.

So stay tuned! I think it’ll be worth the wait.

What I’ve Been…Playing: Persona 4: Golden

I love games based around story – some of my earliest memories of gaming are of sitting down to play Karateka on an old system (Apple II I want to say?) with my uncle, and only wanting to know about the motivation behind what was going.  Forget the controls, why is that guy hitting that other guy? What’s the deal with that bird?

It’s something that has persisted with me all these years.  Gaming has informed my interest in being a writer, and I have developed an appreciation for the unique opportunities and limitations games bring when it comes to storytelling.

RPGs have always been a key part of this interest in story; specifically Western RPGs.  For whatever reason – and I’m honestly not sure what it is – I’ve bounced very hard off of Japanese RPGs, or games in general. Hell – and I feel like I should probably hand in my nerd credentials just saying this – the only anime I’ve ever really enjoyed was Macross/Robotech and Dragonball Z, and I’m pretty sure that last one was more ironic enjoyment than anything.

I appreciate from afar, but generally Japanese media hasn’t done it for me.

And yet, Persona 4.

This strange mix of dungeon crawler with Pokemon-esque turn-based combat, high school relationship simulator, and examination of the human psyche, is simply amazing.  I spent 80ish hours over a few weeks absolutely absorbed in the Golden edition of this game on my Vita, marvelling at every twist and turn of the story.  I grew to love the characters and the relationships you build with them, and incredible soundtrack, solid voice acting, and unique visual style – particularly the creature designs – kept me going back. I even learnt a bit about Japan along the way that led to me doing some additional reading and research.

Not since Mass Effect has a game sunk its claws into me and refused to let go like Persona 4: Golden did.  Not only has it made Persona 5 a guaranteed sale for me, but it also has me trying to source a copy of the previous game in the series, and even watching the (gasp) anime based upon the game!

If you have a system capable of playing Persona 4, you owe it to yourself to try it.  It starts out a little slow, but it quickly strikes that perfect balance between tension and bouts of goofy shit that makes it the most charming game I’ve played in years.

Work In Progress Excerpt: Freeburn (working title)

Here’s an excerpt from my current draft of my action-spy-post-apocalyptic thriller, tentatively titled Freeburn.  This is a (very) rough early version of a new scene from about a third of the way through the novel and is presented without context – I hope it can be parsed well enough, both in terms of the people in the scene, but also in terms of the tone of the story.  In case you’re wondering, I’m primarily posting this to try to fire myself up to write some more, so please let me know what you think!

I sat on a stump at the edge of the woods and watched the sunset.
It had taken a while to extricate myself from the hospital after the attack – calming the terrified civvies, accepting back slaps from Gerstmann and co, seeing to Ayoub’s wounds. I’d taken a few myself, including a bullet graze on my right shoulder that I hadn’t even felt in the heat of the moment.
The sun had started to dip by the time I was ready to steal Lin’s bike and hit the road. No one tried to stop me – I had made vague noises about checking for surviving bandits lurking in the trees, and they’d been accepting enough. I admit there was a bit of an itch between my shoulder blades as I took off – I’d seen Lin sniping from the roof earlier, and she was easily good enough to peg a moving target, especially one she didn’t like that also happened to have just stolen her ride.
Thankfully, the twitchy Lieutenant mustn’t have been paying attention, and I made it without incident. I parked the bike well away from my actual destination, leaving it on its side amongst the surprisingly lush undergrowth, and moved away from the road, making sure I wasn’t followed.
The stump was perfect – in deep enough to obscure me, but not so deep that I couldn’t look down the road and over the houses dotting the distant hills, glittering prettily in the setting sun, off-white buildings stained orange and purple.
I could see clearly down the road, so naturally I wasn’t at all surprised when I heard someone clear their throat behind me.
‘How long did you know I was there?’ a deep voice, clipped and precise.
‘A while,’ I said, not turning around. My pistol was clutched in my left hand, dangling loosely against the inside of my thigh. I looked relaxed, and the gun should have been completely invisible to him, but somehow I knew he could feel the tension in both me and my trigger finger. ‘But only because I expected you.’
‘Liar,’ twigs crunched beneath his feet – an affectation, he’d never have accidentally done anything that could reveal himself. ‘If I was that predictable, I’d be dead.’
‘And yet, here I am, waiting for you.’ I smiled, finally turning to face him.
‘And yet here you are.’ He was tall, thin and muscular, looking twenty years younger than his middle age. He wore uniform fatigues, devoid of any insignia except for one: A bat-winged dagger. ‘It’s good to see you, Marcus.’
‘It’s good to see you too, Colonel.’
Llewellyn smiled at me. ‘Didn’t you hear? They made me a simulated Brigadier before they retired me. A general without an official unit, unattached to any branch of the Her Majesty’s military, and having never commanded more than two-dozen men at a time.’
I grinned at him. ‘We did more work than most battalions, simulated Brigadier General sir.’
‘That we did, Freeburn.’ His voice turned serious. ‘And how about now?’
Well, that brought us to the crux of things.
‘You killed my men. You’ve denied me what is rightfully mine.’
I shrugged. ‘The people in that hospital would probably disagree.’
‘Those people exist to allow men like us to do the hard work, you know that. I bear them no particular ill will, but they have supplies that my men need, and if we don’t have them, we will all die.’ Llewellyn had begun to pace, hands clasped behind his back – it was a pose I’d seen often, and one that usually ended with me being ordered to go kill someone. ‘You’re interfering in plans I’ve been working toward executing for more than a year now.’
‘And what plans are those?’
He ignored me, pacing silently. My hand tensed on the gun.
He stopped, instantly, eyes snapping to me. ‘Are you going to shoot me, Freeburn?’ His teeth glistened in the encroaching dark, more snarl than smile. ‘Is that what we’ve come to?’
I loosened my grip. Slightly.
‘Why did you miss our meeting?’
‘Honestly?’ I winced, actually embarrassed. ‘I was pissed about the job and drank too much on the flight, decided to grab a couple of hours of bunk time before heading up. It wasn’t personal.’
He barked something like a laugh. He stood – not at ease, never that – but suddenly more comfortable, as though the pieces had finally clicked into place and he knew what he was dealing with.
That pissed me off.
‘I didn’t realise at the time that armageddon was starting, of course.’
‘Of course,’ he replied. He stood just outside of my reach, not quite facing me, ready to move in any particular direction in an instant. He’d thickened in the middle, now that I could see him up close, although his fatigues were old and battered enough that they may have been adding to the effect. He still wore his usual beret – tan, devoid of insignia. He carried no visible weapon, but I knew that he had at least two knives on him. Not that Daffyd Llewellyn needed knives – he was deadly enough all on his lonesome, even well on his way past middle age.
‘What did you have for me?’ I asked him after the silence had stretched long enough to get uncomfortable. The sun had dropped lower in the sky, the shadows stretching between the trees. I could smell rain in the air, the first hint I’d seen since I’d woken from my long sleep.
‘I’d been ordered to kill you, of course,’ he shrugged, as though it were of no great import. A chunk of ice settled in my gut. ‘You must have worked that out by now.’
‘I had guessed.’ And I had, the more I had considered it. The night I’d been shot, the pink-haired assassin had implied I was responsible for what was happening. Budrickson and Lin had said it outright. I’d never found out why they’d believed it, but if enough people start accusing you of something and you actually didn’t do it, it probably means you’ve been set up. ‘What I want to know is why.’
‘That’s the million dollar question, son. Someone at MI6 disliked you enough to send you all the way around the world twice just so your old CO could put one in the back of you skull. What did you do?’
I shrugged, hoping I seemed mysterious rather than the utterly bewildered dickhead I felt like. I’d never seen eye to eye with the service, but I’d never done anything near bad enough to get myself implicated in the worst act of terrorism the world had ever seen. And, as Llewellyn had just said, it seemed like a particularly personal ‘fuck you’ from someone to send me on a trip just to be murdered by him.
We stared at each other as the last vestiges of light drifted away. The moon gleamed between the clouds and was absorbed a moment later as the rain began to fall.
‘I killed a lot of your men, General. I’m not sorry, they were scum.’
‘They were, but they were mine.’ He stepped close suddenly, so suddenly my hand tensed on my gun. ‘You’re mine too, Freeburn. I need you. This whole place has gone to shit, but I’ve got a plan and you increase the odds of my success dramatically.’
‘I usually do,’ I grimaced as he squeezed my shoulder, hoping he’d take it as a smile.
He reached into a pocket and handed me a piece of paper – it was too dark to see what it was, but I could guess. ‘Come to me, bring me something worthwhile, and I’ll leave these people you seem to care so much about-’
‘I don’t give a fuck about these people, Llewellyn, you know that.’
‘-in peace. Don’t interrupt me again.’ There was the Colonel I knew, voice suddenly as sharp as the combat knife tucked into the small of his back. ‘Come to me, and we’ll work this out together. I want answers as much as you do, and we’ll make whoever did this to us pay.’
He squeezed my shoulder one last time and stepped back, not turning away from me.
‘You’ve got three days.’ He said, withdrawing into the shadows, back the way he came. ‘After that, my plans will have progressed far enough that you’ll be left behind.’
I nodded. Not much else to say to that.
‘I’ll be seeing you, Freeburn. Make sure you don’t shoot me in the back.’ I saw his teeth glint in the sparse moonlight. He turned around and walked away, raising his left fist in what I initially assumed was a salute.
Then I noticed the two red dots dancing around on my chest.
‘If I was that predictable,’ I muttered, holstering my pistol with very slow, deliberate movements. ‘I’d be dead.’

Writing Exercise: Character Profile

One of the things that has come about with attempting to write longer form fiction is that my usual style of writing doesn’t really cut it.  With most of my early short stories, I tended to have a cool idea, wing it until most of the story was written, and then go back and rewrite until it came together as a somewhat cohesive tale. Along the way, the characters and main plot points would form around the core idea organically – often in unexpected ways – and I’d eventually find myself with a completed story that was almost certainly very different to where I started.

With my first novel manuscript, I started off this way as well.  Originally writing about 60,000 words for NaNoWriMo a few years ago, I did so with very little planning or idea of what was going to happen beyond wanting to write something in a post-catastrophe Australia and having a main character who was something of a lampooning of the James Bond type, where he thinks he’s a suave, sophisticated, hot shit spy, but is actually kind of a blunt weapon and a bit of a joke to those in the know, but dangerous nonetheless.

Part of the reason this is taking me forever to write is that my usual style is way too cumbersome for a full length novel. This has led to a great deal of rewriting, planning, adding and subtracting, and – crucially – outlining.

I’ve also undertaken some exercises in bringing my characters and world into focus.  One of these is profiling my characters, which has proven really useful for me, especially as I try to walk the line between seriousness and parody the story calls for.

There’s a lot of different ways you can go about this – I’ve used a simple series of headings that hit the core ideas I want to keep in my head as I write.  Below is an example for my protagonist that I hope some of you may find interesting and/or useful – keep in mind this is written as rough notes and isn’t a polished piece of fiction!

Name: Marcus Freeburn

Role in Story: Protagonist

Occupation: Secret Intelligence Service – Operative (TBC)
Previously: Joint NATO SMU (unofficial) (TBC)
British Royal Marines – Special Forces Support Group (TBC)

Physical Description: 6’6”, heavy build, muscular – almost always draws the eyes of everyone around, not an ideal trait. Shoulder-length black hair, raggedly cut post-injury. Neat beard. Dark brown eyes. Hairy. Scarred. Broken nose, but not crooked. Large, perfect teeth (like a cow’s), smiles look false. Has a habit of smirking or smiling with only one side of his mouth.

Personality: Sarcastic, arrogant. Has led a life where almost all of his decisions have been made for the purpose of defying someone or something, with very little thought given to his own goals, morals, or ethics. Has had a tendency to cling to the concept of ‘the greater good’ and serving his country as justification for the bad things he has done, even though he knows deep down this is just a cover. Has the capacity to be caring and decent, but has forced this down for so long that it only manifests unexpectedly. Smart, but thinks he is far smarter than he actually us.  A blunt instrument who thinks he is a scalpel.

Habits/Mannerisms: Internal monologues. Consistently underestimates the intelligence of those around him, but overestimates their capacity for treachery. Tends to act to provoke, but will occasionally be genuinely compassionate, kind, and caring. Can be suave and flirtatious when he wants to be, but the arrogance and falseness comes through to anyone who isn’t fooled by his outward persona. Has a tendency to move suddenly and unexpectedly, sometimes violently, with little indication until it is already done. Enters the zone when in danger, with much of the falseness falling away to reveal a calm, almost sociopathic killer.

Background: Born to wealthy, land-owning parents in Edinburgh, Scotland. Family was loving, but eventually became distant through meddling by his grandparents and some other difficulties. . Played rugby, boxed, played chess but was a middling player and lacked patience. Known for his aggression above all else. Went to university, partied hard, eventually dropped out when parents stopped supporting him. Decided to join the military to punish his liberal mother, and joining as an enlisted man to punish his propriety obsessed father, and ended up immediately being sent to Afghanistan. Adept fighter and showed genuine leadership capacity, but bad soldier – lack of discipline, questions authority, and little care for the rules. Promoted and demoted multiple times in a short period, then eventually arrested. Retrieved from the stockade by Major Llewellyn, who is leading a small team of reprobates from various NATO forces on black ops. Becomes an expert in small arms, infiltration, etc, although is generally used as a blunt instrument when all else has failed. Completes several years in this group and is “Dishonourably Discharged” by the Royal Marines, but immediately brought into the SIS. Struggles to fit in, but passes and becomes an operative, but is immediately punished for recklessness and contrary behaviour and given a series of nothing postings, the last of which is monitoring a listening post / safe house on the isle of Noumea. Finally brought home and given a mission to retrieve a package in Australia as a redemption mission.

Internal Conflicts: Obeying the orders of those he respects and completing the mission assigned to him versus thinking for himself and examining the morality on what he is doing. Hiding behind his job and false identity versus opening up to people who know who he is. Being truthful with others or lying, for purpose or habitually. Betraying people who trust him to meet his own goals or putting others first. Trust versus trusting only himself. Living in the past versus building a new life. Valuing a mentor for who they were versus who they are now or who he perceives them to be.

External Conflicts: REDACTED – here be spoilers.  I’ll just note that this would be conflicts that related to relationships between characters, as well as their place in the world and interaction with the plot (e.g. conflict with the main antagonist, not getting along with a companion, etc).

 

 

What I’ve Been…Watching : La La Land

My thoughts on La La Land? I am tempted to post a photo of me shrugging and leave it at that, but I won’t.  What I will say is that this is a movie that seems to do a lot of things well on the surface:

There’s the extremely talented cast who play their roles well, both in terms of character work, but also with the singing and dancing required of a musical. Emma Stone and Ryan Gosling are both excellent, and the few supporting roles that aren’t there for the ensemble musical numbers are good as well.

It nails the visual style of the old musicals it is emulating (more on that in sec), and the s0ngs are all certainly listenable, even if none of them really stand out as amazing numbers in their own right.  So too the dance numbers: some visually distinctive things happen, and the movie uses modern film making techniques to break away from the old timey feel on a couple of occasions in some (very) interesting ways.

So why did it not remotely click for me?

Partly, I think, was that there was only the thinnest skein of story on top of all the pretty people dancing and singing prettily in pretty locations with pretty, over-saturated colours.  The actors themselves give engaging performances, but nothing at all that they are doing is really all that interesting. Even for a genre where plot typically takes a backseat, it is noticeably absent here, as is any depth to the characters beyond the Act 1 journey from snarky arseholes to madly in love.

I referenced it above, but the film is not so much a loving homage to old musicals as it is directly lifting from them, the only difference being the time period the film is set in and modern day nods to visual and audio effects, as well as diverse casting (and I say nods here, because the supporting roles are almost non-existent, and the two main characters are white). The issue with emulating that old style so slavishly is that you have to be at least as good as – and, crucially, as memorable as – the movies you are mimicking.

La La Land is nowhere near as good as those musicals. The story and characters are not at all memorable, but worse than that, neither is the music.  A few of the dance numbers go places with their visual effects, but that is a small bright spot in an otherwise completely bland film.  The most notable thing about La La Land for me was how sadly mundane the whole thing was.